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Game Design and 3D Animation
FALL I Courses and Times
We offer our courses days, nights and weekends to better suit your individual study needs. Here is what we are offering for FALL I:
Day Division (September 17 through November 9)
GDA 110 3D Modeling and Animation I
Students will be introduced to 3D modeling and animation techniques in a computerized environment, going through a series of specially developed tutorials of increasing difficulty. Topics covered in this course generally include an introduction to the software package used, creation and animation of simple characters and objects, the rendering process, use of special effects such as particles, curves, surfaces, and others. Lab time will be utilized intensively throughout this hands-on course.
GDA 174 Texturing and Lighting
The Texturing and Lighting course concentrates on effective usage of color, lighting, shading, and reflection to simulate vibrancy of real world scenery and images. Students will learn about coordinate systems (UVW) and create shading networks and texture maps. They will apply techniques learned in this course to other projects for their portfolios.
GDA 126 Game Design and Play Experiance
This course will introduce the students to the principles of game design and development, focusing on the multiple perspectives of parties involved in the process of game development. The fundamental principles of game design and their application in the real world, with examples and case studies, will be discussed in the class. Students will design a game to demonstrate the mastery of principles learned in class.
DGM 110 Drawing for Digital Media
This course introduces students to the basic concepts, media, and methods of drawing from observation. Because sound drawing skills are essential for digital art-making, this class will focus on traditional observational drawing fundamentals, including line, gesture, contour, shape, form, perspective, color, and drawing from life. Techniques of transferring paper-based drawings into a digital format and applying further digital enhancements will also be covered.
DGM 130 Digital Image Manipulation
Using a specialized software application, students will engage in digital manipulation of images and photographs for use in animation and multimedia. Some of the topics covered include: tools, menus and palettes; photo correction; selections; layers; masks and channels; retouching and repairing; painting and editing; basic pen tool techniques; type, scanning.
Evening Division (September 17 through November 9)
GDA 110 3D Modeling and Animation I
Students will be introduced to 3D modeling and animation techniques in a computerized environment, going through a series of specially developed tutorials of increasing difficulty. Topics covered in this course generally include an introduction to the software package used, creation and animation of simple characters and objects, the rendering process, use of special effects such as particles, curves, surfaces, and others. Lab time will be utilized intensively throughout this hands-on course.
GDA 174 Texturing and Lighting
The Texturing and Lighting course concentrates on effective usage of color, lighting, shading, and reflection to simulate vibrancy of real world scenery and images. Students will learn about coordinate systems (UVW) and create shading networks and texture maps. They will apply techniques learned in this course to other projects for their portfolios.
GDA 170 3D Character Modeling
The 3D Character Modeling course explores several ways to model 3D characters. In this course, students will refine use of modeling techniques which they have been introduced to in previous coursework, as they build 3D characters. Students will learn advanced techniques of character modeling with polygon modeling as well as NURBS (Non-Uniform Rational B-Splines) and subdivision modeling.
IT 240 Intro to Visual Basic Programming
An introduction to object-oriented, event-driven programming using Microsoft Visual Basic, students learn how to plan an application, design the user interface, and code, test, debug, and document the application. Structured programming techniques are emphasized.
DGM 110 Drawing for Digital Media
This course introduces students to the basic concepts, media, and methods of drawing from observation. Because sound drawing skills are essential for digital art-making, this class will focus on traditional observational drawing fundamentals, including line, gesture, contour, shape, form, perspective, color, and drawing from life. Techniques of transferring paper-based drawings into a digital format and applying further digital enhancements will also be covered.
HUM 120 Multimedia and Mass Communications
This course provides an overview of multimedia and mass communications, including definitions, historical context, and practical and entertainment uses. Topics discussed include print and digital media, television, and film, with coverage of careers in the field.
Weekend Division (September 22 and 23, September 29 and 30, October13 and 14, October 27 and 28, November 3 and 4):
GDA 174 Texturing and Lighting
The Texturing and Lighting course concentrates on effective usage of color, lighting, shading, and reflection to simulate vibrancy of real world scenery and images. Students will learn about coordinate systems (UVW) and create shading networks and texture maps. They will apply techniques learned in this course to other projects for their portfolios.
GDA 170 3D Character Modeling
The 3D Character Modeling course explores several ways to model 3D characters. In this course, students will refine use of modeling techniques which they have been introduced to in previous coursework, as they build 3D characters. Students will learn advanced techniques of character modeling with polygon modeling as well as NURBS (Non-Uniform Rational B-Splines) and subdivision modeling.
GDA 126 Game Design and Play Experiance
This course will introduce the students to the principles of game design and development, focusing on the multiple perspectives of parties involved in the process of game development. The fundamental principles of game design and their application in the real world, with examples and case studies, will be discussed in the class. Students will design a game to demonstrate the mastery of principles learned in class.
HUM 110 Survey of Film
This course studies film as both a mass medium and a creative process that had transformed our society in the twentieth century. Theory, principles, and history of film and television, as well as the influence and convergence of these ‘traditional’ media with newly emerging and established digital media will be explored. The relationship between film and storytelling, perspectives of the narrator, film genres, and the practical processes and components of filmmaking are some of the topics that will be discussed in this course.
To request more information please contact us.
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